Europa Universalis V Console Commands
Discover all Europa Universalis 5 console commands and cheats! This guide will include every EU5 cheat code from money cheats and diplomacy tricks to powerful military commands. Although the game hasn’t been released yet, these EU5 console commands and cheat examples are based on EU4 and expected EU5 features.
How to Open the Console in Europa Universalis V
In Europa Universalis V, players can access a hidden debug mode that enables the use of console commands—powerful tools for testing, debugging, or simply experimenting with the game. By default, debug mode is disabled, but once enabled you can open the Console Window in non-Ironman games using specific key combinations.
Depending on your keyboard layout, try pressing Shift + 2, Alt + 2 + 1, Shift + 3, §, ~, ^, °, ², or `. For most QWERTY keyboards, the default key is the tilde (~). If none of these work, you can also try Shift + Alt + C to bring up the console.
After opening the console
- Use the ↑ and ↓ arrow keys to cycle through previously entered commands.
- Press Tab to autocomplete a command or to view suggestions that match your input.
- Many toggle-style commands can be disabled by entering them again; in some cases, reloading your save or restarting the game may be required.
| Command | Effect | Example |
|---|---|---|
| oos_prompt [<local/dummy>] | Shows the oos_prompt window Replace sample values with your own. |
oos_prompt local/dummy |
| oos_dump | Dumps OOS info No parameters. |
oos_dump |
| print_randomlog | Prints the current randomlog No parameters. |
print_randomlog |
| force_oos | Force a desync, modifies the random count No parameters. |
force_oos |
| force_resync | Host will force a resync in an MP game No parameters. |
force_resync |
| event [eventid] [target] | Trigger an event Replace sample values with your own. |
event flavor_tur.1 TUR |
| Manpower <amount> | adds currency (Manpower) Use positive to add, negative to subtract (when supported). |
Manpower 100 |
| Sailors <amount> | adds currency (Sailors) Use positive to add, negative to subtract (when supported). |
Sailors 100 |
| cash <amount> | adds currency (cash) Use positive to add, negative to subtract (when supported). |
cash 100 |
| Stability <amount> | adds currency (Stability) Use positive to add, negative to subtract (when supported). |
Stability 100 |
| WarExhaustion <amount> | adds currency (WarExhaustion) Use positive to add, negative to subtract (when supported). |
WarExhaustion 100 |
| Inflation <amount> | adds currency (Inflation) Use positive to add, negative to subtract (when supported). |
Inflation 100 |
| Prestige <amount> | adds currency (Prestige) Use positive to add, negative to subtract (when supported). |
Prestige 100 |
| ArmyTradition <amount> | adds currency (ArmyTradition) Use positive to add, negative to subtract (when supported). |
ArmyTradition 100 |
| NavyTradition <amount> | adds currency (NavyTradition) Use positive to add, negative to subtract (when supported). |
NavyTradition 100 |
| GovernmentPower <amount> | adds currency (GovernmentPower) Use positive to add, negative to subtract (when supported). |
GovernmentPower 100 |
| Karma <amount> | adds currency (Karma) Use positive to add, negative to subtract (when supported). |
Karma 100 |
| ReligiousInfluence <amount> | adds currency (ReligiousInfluence) Use positive to add, negative to subtract (when supported). |
ReligiousInfluence 100 |
| Purity <amount> | adds currency (Purity) Use positive to add, negative to subtract (when supported). |
Purity 100 |
| Honor <amount> | adds currency (Honor) Use positive to add, negative to subtract (when supported). |
Honor 100 |
| Doom <amount> | adds currency (Doom) Use positive to add, negative to subtract (when supported). |
Doom 100 |
| RitePower <amount> | adds currency (RitePower) Use positive to add, negative to subtract (when supported). |
RitePower 100 |
| Yanantin <amount> | adds currency (Yanantin) Use positive to add, negative to subtract (when supported). |
Yanantin 100 |
| Righteousness <amount> | adds currency (Righteousness) Use positive to add, negative to subtract (when supported). |
Righteousness 100 |
| Harmony <amount> | adds currency (Harmony) Use positive to add, negative to subtract (when supported). |
Harmony 100 |
| SelfControl <amount> | adds currency (SelfControl) Use positive to add, negative to subtract (when supported). |
SelfControl 100 |
| YesMan | toggles the cheat mode YesMan Run again to disable. |
YesMan |
| NoMan | toggles the cheat mode NoMan Run again to disable. |
NoMan |
| WatchWindows | toggles the cheat mode WatchWindows Run again to disable. |
WatchWindows |
| LoadingScreen | toggles the cheat mode LoadingScreen Run again to disable. |
LoadingScreen |
| InstantMove | toggles the cheat mode InstantMove Run again to disable. |
InstantMove |
| InstantSiege | toggles the cheat mode InstantSiege Run again to disable. |
InstantSiege |
| NoRandom | toggles the cheat mode NoRandom Run again to disable. |
NoRandom |
| FastDiplo | toggles the cheat mode FastDiplo Run again to disable. |
FastDiplo |
| DelayDiploReply | toggles the cheat mode DelayDiploReply Run again to disable. |
DelayDiploReply |
| InstantWar | toggles the cheat mode InstantWar Run again to disable. |
InstantWar |
| InstantConstruction | toggles the cheat mode InstantConstruction Run again to disable. |
InstantConstruction |
| InstantConquistadors | toggles the cheat mode InstantConquistadors Run again to disable. |
InstantConquistadors |
| InstantCasusBelli | toggles the cheat mode InstantCasusBelli Run again to disable. |
InstantCasusBelli |
| InstantExploration | toggles the cheat mode InstantExploration Run again to disable. |
InstantExploration |
| InstantMission | toggles the cheat mode InstantMission Run again to disable. |
InstantMission |
| FastRebels | toggles the cheat mode FastRebels Run again to disable. |
FastRebels |
| ByPassRequirements | toggles the cheat mode ByPassRequirements Run again to disable. |
ByPassRequirements |
| RemoveFogOfWar | toggles the cheat mode RemoveFogOfWar Run again to disable. |
RemoveFogOfWar |
| no_peace_deals | toggles the cheat mode no_peace_deals Run again to disable. |
no_peace_deals |
| recalc_cached_data | Recalculates the cached data in the gamestate which is not persisted in the savegame No parameters. |
recalc_cached_data |
| update_pop_cache | Recalculates the cached data related to pops in the player country No parameters. |
update_pop_cache |
| form_union [<junior partner>] | Form a union with another country Replace sample values with your own. |
form_union junior partner |
| change_government [<Government Type>] | Change government of your country Replace sample values with your own. |
change_government Government Type |
| parliament_issue [<parliament_issue>] | Change parliament issue in your country Replace sample values with your own. |
parliament_issue lower_taxes |
| end_parliament_issue | Ends a parliament issue in your country with success No parameters. |
end_parliament_issue |
| ignore_paused_time [<Bool Type>] | Make the time smoother to ignore that the game is paused so animation can run even when the game is paused. Replace sample values with your own. |
ignore_paused_time Bool Type |
| discover [<location key> / all] | Discover one or all locations Replace sample values with your own. |
discover 1234 key all |
| discover_area [<area key> / all] | Discover one or all areas Replace sample values with your own. |
discover_area rumelia_area key all |
| override_scale_time [<Bool Type> <Float Type>] | Override the scale for gfx time based on game speed Replace sample values with your own. |
override_scale_time Bool Type Float Type |
| debug_animation_time | Ignores pause and overrides scale time setting it to 1.0. No parameters. |
debug_animation_time |
| change_devastation [<location> <amount>] | Changes devastation, quantity is expected to be between 0.0 a 1.0f Replace sample values with your own. |
change_devastation 1234 10 |
| tick_population [<location>] | Montly tick for population in a location Replace sample values with your own. |
tick_population 1234 |
| weather [<location> <front/cyclone/tornado>] | Creates a new weather in target location Replace sample values with your own. |
weather 1234 front/cyclone/tornado |
| change_control [<location> <amount>] | Changes Control, quantity is expected to be between 0.0 a 1.0f Replace sample values with your own. |
change_control 1234 10 |
| change_winter [<location> <amount>] | Changes winter level, level is expected to be between 0 to 3 Replace sample values with your own. |
change_winter 1234 10 |
| reload_terrain2_materials | Reload terrain2 textures No parameters. |
reload_terrain2_materials |
| print_selected_illustration_info [eventidverbose] | Prints debug info about selecting a illustration Replace sample values with your own. |
print_selected_illustration_info eventidverbose |
| print_selected_images_info [eventid] [verbose] | Prints debug info about image selection in the illustration of an event Replace sample values with your own. |
print_selected_images_info flavor_tur.1 verbose |
| trigger_flag_animation | Runs the console command. No parameters. |
trigger_flag_animation |
| MapObjects.CheckLocators [[optional] numbers of pixels to search for other location] | Checks what locators are inside the province that should contain them Replace sample values with your own. |
MapObjects.CheckLocators optional numbers of pixels to search for other 1234 |
| PrintLocationBiome [[optional] location id to print biome for] | Prints the biome of the hovered (or entered as argument) location Replace sample values with your own. |
PrintLocationBiome optional 1234 1 to print biome for |
| famine | Completely wipes food stockpiles in markets and provinces No parameters. |
famine |
| build_everything [<location> <id> / <country> <tag> / <region> <id> / all] | Build everything possible in a location / country or region Replace sample values with your own. |
build_everything 1234 1 / TUR TUR / balkans_region 1 all |
| list_dhe_for | Lists what DHEs were fired for a tag No parameters. |
list_dhe_for |
| Cities.PrintUsedSchematics | Prints a list of all of the scheatics used in city mesh lists No parameters. |
Cities.PrintUsedSchematics |
| MapObjects.DebugDefaultLocatorTransforms | Generates debug lines for game object locator default placement No parameters. |
MapObjects.DebugDefaultLocatorTransforms |
| reload_pin_collections | Reload Pin Collections No parameters. |
reload_pin_collections |
| spawn_in_every_location | Spawn an schematic of the desired type in every location. It can be limmited in fov, fow or player No parameters. |
spawn_in_every_location |
| event_probabilities [<on_action key> [lean]] | dump in error log of breakdown of events (triggers, probabilities...) for the on_action in input. Replace sample values with your own. |
event_probabilities on_action key lean |
| use 'lean' option for a simpler breakdown. limited to the following on_action: monthly_country_pulse yearly_country_pulse biyearly_country_pulse four_yearly_country_pulse | Runs the console command. No parameters. |
use 'lean' option for a simpler breakdown. limited to the following on_action: monthly_country_pulse yearly_country_pulse biyearly_country_pulse four_yearly_country_pulse |
| Map.SavePNGScaled [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] | Save a png of the map with a specific color mode with a selected size Replace sample values with your own. |
Map.SavePNGScaled map mode file custom_culture yes Should render flat (optional) |
| inspect_player_country | Opens the inspector with the player country No parameters. |
inspect_player_country |
| copy_mouse_pos | Copies the mouse position into the clipboard No parameters. |
copy_mouse_pos |
| unit_viewer | Unit Viewer Dockable No parameters. |
unit_viewer |
| unit_age [<age>] | Forces a Debug age for all units on screen Replace sample values with your own. |
unit_age 30 |
| start_location_gfx_test [<Frames per Location>] | Starts gfx location tests Replace sample values with your own. |
start_location_gfx_test Frames per 1234 |
| stop_location_gfx_test | Ends gfx location tests No parameters. |
stop_location_gfx_test |
| ecs_scene_viewer_dockable | Ecs Scene Viewer Dockable No parameters. |
ecs_scene_viewer_dockable |
| portrait_editor | Open the portrait editor No parameters. |
portrait_editor |
| Portrait.ClearCache | Clears the portrait cache. Forces all portraits to refresh No parameters. |
Portrait.ClearCache |
| mesh_importer_browser | Mesh Importer Browser No parameters. |
mesh_importer_browser |
| mesh_importer | Mesh Importer No parameters. |
mesh_importer |
| ecs_dependency_editor | ECS Dependency Graph Editor No parameters. |
ecs_dependency_editor |
| init_flow_editor | Init Flow Dependency Editor No parameters. |
init_flow_editor |
| update_flow_editor | Update Flow Dependency Editor No parameters. |
update_flow_editor |
| Adjacencies.Rebuild | Rebuild all adjacencies No parameters. |
Adjacencies.Rebuild |
| spawnline [<line name>] [<start position 'x,y,z'> (no spaces)] [<end position x,y,z> (no spaces)] | Spawns specified line between 2 positions Replace sample values with your own. |
spawnline line custom_culture start 0.5 'x,y,z' (no spaces) end 0.5 0,0,0 (no spaces) |
| clearlines | Clear lines No parameters. |
clearlines |
| spawn_schematic [schematic name] | Runs entity schematic with the specified parameters Replace sample values with your own. |
spawn_schematic schematic custom_culture |
| clear_spawned_schematics | Removes all debug entities (spawned via spawn_schematic) No parameters. |
clear_spawned_schematics |
| Ecs.RunRenderingBenchmark [Schematic name] [Number of instances] [Duration (s)] | Executes the ecs rendering benchmark Replace sample values with your own. |
Ecs.RunRenderingBenchmark Schematic custom_culture Number of instances Duration (s) |
| spawnentity [<entity name>] [<state> (optional)] | Spawns specified entity at cursor position Replace sample values with your own. |
spawnentity entity custom_culture state (optional) |
| spawnentity_at [<entity name>] [x] [y] [<state> (optional)] | Spawns specified entity at xy-position Replace sample values with your own. |
spawnentity_at entity custom_culture x y state (optional) |
| list_entity_nodes [{entity name}] | Shows a list with the names of the nodes of the specified entity Replace sample values with your own. |
list_entity_nodes {entity name} |
| list_entity_submeshes [{entity name}] | Shows a list with the names of the submeshes of the specified entity Replace sample values with your own. |
list_entity_submeshes {entity name} |
| clearspawnedentities | Clears entities spawned with spawnentity command No parameters. |
clearspawnedentities |
| MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] | Generates locators for the game's map objects Replace sample values with your own. |
MapObjects.GenerateGameLocators type filename (optional) |
| MapObjects.Debug | Prints out map object debug information No parameters. |
MapObjects.Debug |
| Camera.Debug | Prints out camera debug information No parameters. |
Camera.Debug |
| Camera.Save | Save camera position No parameters. |
Camera.Save |
| Camera.Load | Load camera position No parameters. |
Camera.Load |
| Camera.SetTransform [X] [Y] [Z] [Zoom] [Pitch] [Yaw] | Sets camera transform Replace sample values with your own. |
Camera.SetTransform 0 0 0 1.0 30 0 |
| Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] | Save a png of the map with a specific color mode Replace sample values with your own. |
Map.SavePNG map mode file custom_culture yes Should render flat (optional) |
| SplineNetwork.AppendAssets | Runs the console command. No parameters. |
SplineNetwork.AppendAssets |
| SplineNetwork.ClearAssets | Runs the console command. No parameters. |
SplineNetwork.ClearAssets |
| terrain2.reload [data source ('empty' or 'dataset')] | Reloads the terrain or terrain related assets Replace sample values with your own. |
terrain2.reload data source ('empty' or 'dataset') |
| save_game_analyzer | Open the save game analyzer No parameters. |
save_game_analyzer |
| entity_designer | Opens the Entity Designer Previewer No parameters. |
entity_designer |
| entity_designer_node_editor [Name of the schematic to open] | Opens the Entity Designer Node Editor Replace sample values with your own. |
entity_designer_node_editor custom_culture of the schematic to open |
| update_graph_nodeeditor | Update Graph Editor No parameters. |
update_graph_nodeeditor |
| animation_editor | Opens the Animation Editor No parameters. |
animation_editor |
| scene_editor | Opens the Scene Editor No parameters. |
scene_editor |
| entity_editor | Entity Editor Dockable No parameters. |
entity_editor |
| gui_animation_curve_editor | GUI Animation Curve Editor Dockable No parameters. |
gui_animation_curve_editor |
| gui_animation_editor | GUI Animation Editor Dockable No parameters. |
gui_animation_editor |
| tweak | Spawns a tweaker GUI No parameters. |
tweak |
| dump_tweakables | Dumps all available tweakables to the specified file in the user folder. No parameters. |
dump_tweakables |
| gui_data_profiler | Gui Data Profiler No parameters. |
gui_data_profiler |
| log_viewer | Log Viewer Dockable No parameters. |
log_viewer |
| log_status | Log Status Dockable No parameters. |
log_status |
| Script.Profiling.Gui | Show script profiler gui No parameters. |
Script.Profiling.Gui |
| script_docs | Prints script documentation No parameters. |
script_docs |
| Script.Profiling.Start | Starts capturing script profiling data No parameters. |
Script.Profiling.Start |
| Script.Profiling.Stop | Stop capturing script profiling data No parameters. |
Script.Profiling.Stop |
| Script.Profiling.Restart | Stop and then restart capturing script profiling data No parameters. |
Script.Profiling.Restart |
| Session.GetEnabledDLCs | Gets the enabled DLCs for this session No parameters. |
Session.GetEnabledDLCs |
| shader_debug | Runs the console command. No parameters. |
shader_debug |
| savegames.sync_cloud_files | Synchronize cloud saves (only needed for POPS/PDX SDK cloud saves No parameters. |
savegames.sync_cloud_files |
| dump_ref_lookup_memory_report | Runs the console command. No parameters. |
dump_ref_lookup_memory_report |
| particleeditor | Particle Editor No parameters. |
particleeditor |
| shader_editor | Shader Editor Dockable No parameters. |
shader_editor |
| compound_nodeeditor | Compound Node Editor No parameters. |
compound_nodeeditor |
| data_types_explorer | Opens the data types explorer dockable No parameters. |
data_types_explorer |
| drawcmdsviewer | Draw Cmds Viewer No parameters. |
drawcmdsviewer |
| tools.skins | Skin Editor No parameters. |
tools.skins |
| screenshot | Take screenshot No parameters. |
screenshot |
| settings | Spawns a settings GUI with an optional argument for an initially selected category No parameters. |
settings |
| textureviewer | Texture Viewer No parameters. |
textureviewer |
| texturelist | Texture List No parameters. |
texturelist |
| sdk.testloyaltyrefresh | Request new inventory status No parameters. |
sdk.testloyaltyrefresh |
| sdk.inventorylist | List all items in inventory No parameters. |
sdk.inventorylist |
| sdk.testloyaltyinventory | Send campaign event to gain a test item in Marius No parameters. |
sdk.testloyaltyinventory |
| sdk.istelemetryenabled | Is telemetry enabled? No parameters. |
sdk.istelemetryenabled |
| RandomLog | Toggles random logging Run again to disable. |
RandomLog |
| measure_frame_time ["start" or "stop" measuring] | Measures avg/min/max frame time and prints the result to debug.log once stopped Replace sample values with your own. |
measure_frame_time "start" or "stop" measuring |
| io_stats | Toggles IO Stats Run again to disable. |
io_stats |
| io_stats.Reset | Resets IO Stats No parameters. |
io_stats.Reset |
| net_stats | Toggles Net Stats Run again to disable. |
net_stats |
| net_stats.Reset | Resets Net Stats No parameters. |
net_stats.Reset |
| memory_stats | Toggles Memory Stats Run again to disable. |
memory_stats |
| memory_stats.Reset | Resets Memory Stats No parameters. |
memory_stats.Reset |
| 3dstats | Toggles 3D Stats Run again to disable. |
3dstats |
| 3dstats.EnableGfxZoneStats | Toggles 3D Gfx Zone Stats Run again to disable. |
3dstats.EnableGfxZoneStats |
| 3dstats.EnableTextureStats | Toggles Texture Stats Run again to disable. |
3dstats.EnableTextureStats |
| 3dstats.EnableDescriptorStats | Toggles Descriptor Stats Run again to disable. |
3dstats.EnableDescriptorStats |
| MipLevelDebugTool | Toggles MipLevelDebugTool Run again to disable. |
MipLevelDebugTool |
| Graphics.CapFramerate | Runs the console command. No parameters. |
Graphics.CapFramerate |
| GUI.AnimationTimeline.LogStats | Dump stats of the GUI Animation Timeline system to the debug log. No parameters. |
GUI.AnimationTimeline.LogStats |
| audio.list_events | List audio events No parameters. |
audio.list_events |
| audio.play_event [Audio event] | Play audio event Replace sample values with your own. |
audio.play_event Audio event |
| audio.cpu_info | Shows current cpu usage No parameters. |
audio.cpu_info |
| audio.set_rtpc [RTPC name] [RTPC value] | Set Wwise RTPC Replace sample values with your own. |
audio.set_rtpc RTPC custom_culture RTPC 50 |
| audio.set_state [State name] [State value] | Set Wwise State Replace sample values with your own. |
audio.set_state State custom_culture State 50 |
| audio.set_switch [Switch name] [Switch value] | Set Wwise Switch Replace sample values with your own. |
audio.set_switch Switch custom_culture Switch 50 |
| SDL.EventLogging | Runs the console command. No parameters. |
SDL.EventLogging |
| Localization.ToggleSkipDataSystemInLocOutput | Don't run the data system at all in loc No parameters. |
Localization.ToggleSkipDataSystemInLocOutput |
| Localization.ToggleIncludeKeyInLocOutput | Includes the loc key in localization output No parameters. |
Localization.ToggleIncludeKeyInLocOutput |
| Localization.ToggleOnlyKeyInLocOutput | Shows only the loc key in localization output No parameters. |
Localization.ToggleOnlyKeyInLocOutput |
| rendertype | Reports what render backend is used No parameters. |
rendertype |
| Debug.TextureMode [Name of debug mode] | Enables a texture mode for debugging Replace sample values with your own. |
Debug.TextureMode custom_culture of debug mode |
| vsync | Toggle main swapchains vsync Run again to disable. |
vsync |
| swapchain.buffers | Query/Set swapchain buffers No parameters. |
swapchain.buffers |
| gfx.reloadtexture | Reload textures No parameters. |
gfx.reloadtexture |
| FullSettings [Optional file where the full settings will be saved] | Generates a settings with all the options, even unmodified ones Replace sample values with your own. |
FullSettings Optional file where the full settings will be saved |
| Threading.TaskThreadCount [The number of task threads] | Set or get the number of task threads Replace sample values with your own. |
Threading.TaskThreadCount The number of task threads |
| log [Various, see below] | log list: Print a list of all log categories and sinks Replace sample values with your own. |
log Various, see below |
| Log.ClearErrorLog | Clears out error.log and resets the error count No parameters. |
Log.ClearErrorLog |
| Log.ClearAll | Clears all logs No parameters. |
Log.ClearAll |
| log_ticktask_performance | Start outputing ticktask performance data to profiling.log No parameters. |
log_ticktask_performance |
| ai_currency_misses | Prints the missed ai currency modifiers to log file No parameters. |
ai_currency_misses |
| TickTask.Graph | Open a graph view of the tick tasks No parameters. |
TickTask.Graph |
| TickTask.List | Open a graph view of the tick tasks No parameters. |
TickTask.List |
| write_execution_flow_graphs | Execution Flow Graphs No parameters. |
write_execution_flow_graphs |
| CrashReporter.SimulateCrash | Simulates a crash (resulting in the game exiting). No parameters. |
CrashReporter.SimulateCrash |
| CrashReporter.DeleteCrashData | Delete local crash dumps older than X days. No parameters. |
CrashReporter.DeleteCrashData |
| minidump [file path] | Creates a minidump Replace sample values with your own. |
minidump file path |
| gfx.skin | select active gfx skin No parameters. |
gfx.skin |
| Dockables.Create [Dockable name] | Create dockable Replace sample values with your own. |
Dockables.Create Dockable custom_culture |
| Dockables.CreateUserLayout [Dockable layout name] | Create a new user layout copy of current layout, with new name. Replace sample values with your own. |
Dockables.CreateUserLayout Dockable layout custom_culture |
| Dockables.SaveUserLayout [Dockable layout name] | Save current layout to disk as user layout, optionally under a new name. Replace sample values with your own. |
Dockables.SaveUserLayout Dockable layout custom_culture |
| Dockables.DeleteUserLayout [Dockable layout name] | Delete layout as user layout Replace sample values with your own. |
Dockables.DeleteUserLayout Dockable layout custom_culture |
| Dockables.ShowLayout [Dockable layout name] | Show an existing (user) layout, hide current layout Replace sample values with your own. |
Dockables.ShowLayout Dockable layout custom_culture |
| Dockables.HideLayout | Hide any shown dockable layout No parameters. |
Dockables.HideLayout |
| Dockables.ShowManager | Show dockable layout manager No parameters. |
Dockables.ShowManager |
| map_editor | Toggle map editor Run again to disable. |
map_editor |
| AudioPersistentObjectManager.PostAudioEvent | Runs an audio even on a "persistent" audio object No parameters. |
AudioPersistentObjectManager.PostAudioEvent |
| Debug.Achievements.ToggleDebug [<value>] | Puts the achievements system in debug mode Replace sample values with your own. |
Debug.Achievements.ToggleDebug 50 |
| Debug.Achievements.ListAll [<value>] | Puts the achievements system in debug mode Replace sample values with your own. |
Debug.Achievements.ListAll 50 |
| Debug.Achievements.ResetAll | Locks all achievements again No parameters. |
Debug.Achievements.ResetAll |
| switchlanguage [language name] | Reload localization files and switch language Replace sample values with your own. |
switchlanguage language custom_culture |
| reload [file name] | Reloads assets Replace sample values with your own. |
reload file custom_culture |
| time | What time is it? No parameters. |
time |
| crash | Cause the application to crash No parameters. |
crash |
| debug_mode | Toggles debug mode Run again to disable. |
debug_mode |
| release_mode | Toggles release mode Run again to disable. |
release_mode |
| GUI.CreateWidget [File name] [Widget name] | Create dummy widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window Replace sample values with your own. |
GUI.CreateWidget File custom_culture Widget custom_culture |
| GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] | Create dummy dockable widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window Replace sample values with your own. |
GUI.CreateDockable File custom_culture Widget custom_culture Dockable id. If doesn't exist, it will be registered |
| GUI.ClearWidgets | Clear dummy widget No parameters. |
GUI.ClearWidgets |
| pseudoLoc | Enable/Disable Pseudo Localization on Text Widgets No parameters. |
pseudoLoc |
| dump_data_types | dumps the registered data types No parameters. |
dump_data_types |
| explorer | Shows an object explorer window No parameters. |
explorer |
| explorer_reset | Resets the object explorer position and defaults No parameters. |
explorer_reset |
| Music.StopTrack | Stops the currently playing track No parameters. |
Music.StopTrack |
| Music.PauseFactor | Shows or sets the current pause_factor of the music system No parameters. |
Music.PauseFactor |
| Music.PlayTrack [<track name>] | Plays the specified track Replace sample values with your own. |
Music.PlayTrack track custom_culture |
| Music.Reset | Resets the music system No parameters. |
Music.Reset |
| Music.ListTracks | Lists all registered music tracks No parameters. |
Music.ListTracks |
| helplog | Print out all console commands to game.log file. No parameters. |
helplog |
| help [command name] | Print out all console commands or a specific command description. Replace sample values with your own. |
help command custom_culture |
| version | Prints the version to the console and the game log. No parameters. |
version |
| endgame | Forces the endgame screen to appear. No parameters. |
endgame |
| tick_day [number of days] | Ticks any number of days Replace sample values with your own. |
tick_day number of days |
| load [file name] | Load gamestate from savegame on disk Replace sample values with your own. |
load file custom_culture |
| test_save | Check save and load persistence No parameters. |
test_save |
| save [file name] | Saves current gamestate to disk Replace sample values with your own. |
save file custom_culture |
| save_replay [file name] | Saves current recorded replay to disk Replace sample values with your own. |
save_replay file custom_culture |
| observe | start observing the game No parameters. |
observe |
| watch | Enables watch windows No parameters. |
watch |
| error | Show errors in log No parameters. |
error |
| clear_pools | Clear UI pools No parameters. |
clear_pools |
| clear_map | Clear map (just for debugging) No parameters. |
clear_map |
| gamelog | Show game log No parameters. |
gamelog |
| action_timer | Dump times to process each action type No parameters. |
action_timer |
| t [<CountryNamePrefix>] | Change player to specific country name (only unique prefix needed) Replace sample values with your own. |
t CountryNamePrefix |
| tag [<CountryTag>] | Change player to specific tag Replace sample values with your own. |
tag FRA |
| ai [<CountryTag>] | Create/disable AI for tag Replace sample values with your own. |
ai FRA |
| braindeadai [<CountryTag>] | Enable/disable brain dead AI for tag Replace sample values with your own. |
braindeadai FRA |
| clear_ai_objectives [<CountryTag>] | Clears AI military and diplomatic objectives for tag Replace sample values with your own. |
clear_ai_objectives FRA |
| subject_stance [<CountryTag>, <Stance>] | Set subject stance for tag Replace sample values with your own. |
subject_stance FRA Stance |
| ai_recalc_strategy | Recalculate AI strategy for all countries No parameters. |
ai_recalc_strategy |
| ai_tactical_dryrun ['hourly'/'daily', <CountryTag>] | Run tactical AI without executing Replace sample values with your own. |
ai_tactical_dryrun 'hourly'/'daily', FRA |
| ai_tactical_print ['hourly'/'daily', <CountryTag>] | Run tactical AI and print results Replace sample values with your own. |
ai_tactical_print 'hourly'/'daily', FRA |
| ai_tactical_execute ['hourly'/'daily', <CountryTag>] | Run tactical AI for single country Replace sample values with your own. |
ai_tactical_execute 'hourly'/'daily', FRA |
| ai_daily_dryrun [<CountryTag>] | Run AI daily tick without executing Replace sample values with your own. |
ai_daily_dryrun FRA |
| ai_daily_print [<CountryTag>] | Run AI daily tick and print results Replace sample values with your own. |
ai_daily_print FRA |
| ai_daily_execute [<CountryTag>] | Run AI daily tick Replace sample values with your own. |
ai_daily_execute FRA |
| ai_monthly_dryrun [<CountryTag>] | Run AI monthly tick without executing Replace sample values with your own. |
ai_monthly_dryrun FRA |
| ai_monthly_execute [<CountryTag>] | Run AI monthly tick Replace sample values with your own. |
ai_monthly_execute FRA |
| ai_monthly_print [<CountryTag>] | Run AI monthly tick and print results Replace sample values with your own. |
ai_monthly_print FRA |
| ai_recalc_peace_deals | Recalculate AI peace deals No parameters. |
ai_recalc_peace_deals |
| enable_all_commands [<location_id>] | Be the QA you always dreamed to be Replace sample values with your own. |
enable_all_commands location_id |
| recalc_trade_path_cache | Recalculate all trade path caches No parameters. |
recalc_trade_path_cache |
| ai_currency [<currency>, <amount>, <location/rebel>] | Evaluate additional currency for AI Replace sample values with your own. |
ai_currency currency, 10 location/rebel |
| ai_monthly_currency [<currency>, <amount>, <location/rebel>] | Evaluate additional monthly currency for AI Replace sample values with your own. |
ai_monthly_currency currency, 10 location/rebel |
| mapmode [<MapMode>] | Give select unit to target country Replace sample values with your own. |
mapmode political |
| give_units [<CountryTag>] | Give select unit to target country Replace sample values with your own. |
give_units FRA |
| kill_all_units [<CountryTag>] | kill all units in target country Replace sample values with your own. |
kill_all_units FRA |
| kill_unit [<UnitID>] | kill the unit with this ID, kills selected unit when no id is supplied Replace sample values with your own. |
kill_unit 42 |
| resupply_all_units [<CountryTag>] | max food for all units in target country Replace sample values with your own. |
resupply_all_units FRA |
| damage_all_units [<CountryTag>] | damage all units in target country Replace sample values with your own. |
damage_all_units FRA |
| world_levies | raise all levies in the world No parameters. |
world_levies |
| debug_estate_logic | runs some estate logic for debug No parameters. |
debug_estate_logic |
| start_annex [<country-tag>] | starts an annexation of the given country Replace sample values with your own. |
start_annex country-tag |
| lose_to [<country-tag>] | makes the player lose to the target country Replace sample values with your own. |
lose_to country-tag |
| cb [<country-tag>] | add a cb on target country Replace sample values with your own. |
cb country-tag |
| lend [<CountryTag> <amount> <interest> <months>] | lend money to target country Replace sample values with your own. |
lend FRA 10 interest months |
| spy [<CountryTag> <amount>] | adds spies to your network in a target country Replace sample values with your own. |
spy FRA 10 |
| favor [<CountryTag> <amount>] | adds favors in a target country Replace sample values with your own. |
favor FRA 10 |
| trust [<CountryTag> <amount>] | adds trust in a target country Replace sample values with your own. |
trust FRA 10 |
| rebel_progress [<id> <progress>] | Adds rebel_progress to a rebel Replace sample values with your own. |
rebel_progress 1 progress |
| set_societal_value [<societal_value> <position>] | Sets the societal value Replace sample values with your own. |
set_societal_value societal_value 0.5 |
| add_subunit [<subunit_def>] | Adds a subunit Replace sample values with your own. |
add_subunit infantry |
| estate_satisfaction [<estate_type> <progress>] | Adds satisfaction to an estate Replace sample values with your own. |
estate_satisfaction burghers progress |
| estate_gold [<estate_type> <gold>] | Adds gold to an estate Replace sample values with your own. |
estate_gold burghers 500 |
| disease [<disease>] | Spawns a Disease Replace sample values with your own. |
disease disease |
| building [<building_type> <location>] | Adds a building to a location Replace sample values with your own. |
building building_type 1234 |
| add_random_trait [<id>] | Adds a ruler trait to a character Replace sample values with your own. |
add_random_trait 1 |
| add_trait [<trait>] | Adds a specific trait to the ruler Replace sample values with your own. |
add_trait brave |
| set_adm [<id> <ability>] | Sets adm ability for a character Replace sample values with your own. |
set_adm 1 ability |
| set_dip [<id> <ability>] | Sets dip ability for a character Replace sample values with your own. |
set_dip 1 ability |
| set_mil [<id> <ability>] | Sets mil ability for a character Replace sample values with your own. |
set_mil 1 ability |
| bankrupt [<CountryTag>] | Bankrupts a nation Replace sample values with your own. |
bankrupt FRA |
| remove_bankruptcy [<CountryTag>] | Removes the bankruptcy modifier from a nation Replace sample values with your own. |
remove_bankruptcy FRA |
| opinion [<CountryTag> <amount>] | Adds Opinion for target country versus player Replace sample values with your own. |
opinion FRA 10 |
| convert_character [<religion> <id>] | changes religion of a character Replace sample values with your own. |
convert_character catholic 1 |
| kill_character [<id>] | Kills a character Replace sample values with your own. |
kill_character 1 |
| impregnate [<id>] | Impregnate a character Replace sample values with your own. |
impregnate 1 |
| give_birth [<id>] | force a pregnant to give birth Replace sample values with your own. |
give_birth 1 |
| kill [<id>] | Kills a character Replace sample values with your own. |
kill 1 |
| suicide [<id>] | Kills a character, defaults to yourself Replace sample values with your own. |
suicide 1 |
| colonize [<location>] | creates a colony for target locations' province Replace sample values with your own. |
colonize 1234 |
| colonize_and_finish [<location>] | creates a colony for target locations' province and then finishes the colonial charter immediately Replace sample values with your own. |
colonize_and_finish 1234 |
| finish_colony [<location>] | finishes a colony for target locations' colonial charter Replace sample values with your own. |
finish_colony 1234 |
| finish_all_colonies | finishes a colony for target locations' colonial charter No parameters. |
finish_all_colonies |
| move_random_pop [<source location> <destination location>] | moves a random pop from source to destination Replace sample values with your own. |
move_random_pop source 1234 destination 1234 |
| population [<location>] | changes a location's population Replace sample values with your own. |
population 1234 |
| finish_constructions [<location>] | finish all constructions in a location Replace sample values with your own. |
finish_constructions 1234 |
| change_garrison [<location>] | changes a location's garrison Replace sample values with your own. |
change_garrison 1234 |
| freeze [<location>] | freezes a sea location Replace sample values with your own. |
freeze 1234 |
| thaw [<location>] | thaws a sea location Replace sample values with your own. |
thaw 1234 |
| recalc_loc [<location>] | recalcs modifiers in a location Replace sample values with your own. |
recalc_loc 1234 |
| pirate [<area>] | adds a pirate to the area Replace sample values with your own. |
pirate rumelia_area |
| imperial_authority <amount> | adds a imperial_authority to the hre Use positive to add, negative to subtract (when supported). |
imperial_authority 100 |
| annex [<CountryTag>] | Player annexes a tag Replace sample values with your own. |
annex FRA |
| reset_agendas | Resets agendas in parliament No parameters. |
reset_agendas |
| war_on_player [<CountryTag>] | A declaring country optionally followed by the victim (defaults to player) Replace sample values with your own. |
war_on_player FRA |
| declarewar [<CountryTag>] | A victim country optionally followed by attacker (defaults to player) Replace sample values with your own. |
declarewar FRA |
| revolt [<rebel_id>] | A revolt starts in target country Replace sample values with your own. |
revolt rebels.1 |
| religion [<religion>] | changes religion Replace sample values with your own. |
religion catholic |
| culture [<culture>] | changes culture Replace sample values with your own. |
culture turkish |
| cultural_tradition [<culture> <value>] | changes cultural Tradition Replace sample values with your own. |
cultural_tradition turkish 50 |
| cultural_influence [<culture> <value>] | changes cultural Influence Replace sample values with your own. |
cultural_influence turkish 50 |
| location_language_loc [<language/dialect> <region/area>] | outputs missing location locs to the error log by language or dialect Replace sample values with your own. |
location_language_loc language/dialect region/area |
| dialect_override [<language/dialect>] | overrides all dynasties, characters, locations display names with this dialect Replace sample values with your own. |
dialect_override language/dialect |
| convert [<location>] | changes religion of all pops in location to state religion Replace sample values with your own. |
convert 1234 |
| win_siege [<location>] | forces a siege to be won in the target location Replace sample values with your own. |
win_siege 1234 |
| economy | resets the pop demands and processes the markets No parameters. |
economy |
| set_flag [<flag_definition>] | overrides this country's flag Replace sample values with your own. |
set_flag flag_definition |
| coa [<country>] | dumps the country's COA representation to error log Replace sample values with your own. |
coa TUR |
| coa_export [<string>] | dumps COAs that start with this string to your documents. If the argument is 'random' it will generate 100 random COA based on the current player country. If you leave the string empty it will output all CoA in the game! Replace sample values with your own. |
coa_export string |
| no_owner_pops | dumps to the error log any locations that have no pops of the location's owner No parameters. |
no_owner_pops |
| buildings_over_limit | dumps to the error log any buildings that have a level set that is above the maximum No parameters. |
buildings_over_limit |
| slavery | ticks the slavery process No parameters. |
slavery |
| raid [<location_id>] | raids slaves from the target location Replace sample values with your own. |
raid location_id |
| building_queue_stats [<countrytag>] | Shows queue of buildings in AI memory Replace sample values with your own. |
building_queue_stats FRA |
| run_select_expand_objectives [<countrytag>] | Runs the select expand objectives for the country Replace sample values with your own. |
run_select_expand_objectives FRA |
| building_queue_buildings [<countrytag>] | Shows which buildings are on the building queue Replace sample values with your own. |
building_queue_buildings FRA |
| building_queue_top [<countrytag>] | Shows the top 5 candidates in a building queue in AI memory Replace sample values with your own. |
building_queue_top FRA |
| building_queue_clear [<countrytag>] | Clears all candidates in a building queue in AI memory Replace sample values with your own. |
building_queue_clear FRA |
| number_of_buildings [<countrytag>] | Shows building numbers Replace sample values with your own. |
number_of_buildings FRA |
| make_subject [<subject_type> <countrytag>] | makes subject out of a country Replace sample values with your own. |
make_subject subject_type FRA |
| occupy_location [<location_id>] | occupies a location Replace sample values with your own. |
occupy_location location_id |
| occupy_floodfill [<location_id>] | occupies a location Replace sample values with your own. |
occupy_floodfill location_id |
| occupy_country [<countrytag>] | occupies a country Replace sample values with your own. |
occupy_country FRA |
| occupy_province [<province>] | occupies a province, only locations belonging to nations at war with the player Replace sample values with your own. |
occupy_province edirne |
| occupy_area [<area>] | occupies an area, only locations belonging to nations at war with the player Replace sample values with your own. |
occupy_area rumelia_area |
| occupy_region [<region>] | occupies a region, only locations belonging to nations at war with the player Replace sample values with your own. |
occupy_region balkans_region |
| conquer [<location_id>] | conquers an location Replace sample values with your own. |
conquer location_id |
| conquer_country [<countrytag>] | conquers a country Replace sample values with your own. |
conquer_country FRA |
| conquer_province [<province_definition>] | conquers a province definition Replace sample values with your own. |
conquer_province province_definition |
| conquer_area [<area>] | conquers an area Replace sample values with your own. |
conquer_area rumelia_area |
| conquer_region [<region>] | conquers a region Replace sample values with your own. |
conquer_region balkans_region |
| change_dynastic_name [<countrytag>] | Changes dynastic name of a country Replace sample values with your own. |
change_dynastic_name FRA |
| remove_location_from_all_ios [<location_id>] | removes location from ios Replace sample values with your own. |
remove_location_from_all_ios location_id |
| age [<age_tag>] | changes the age Replace sample values with your own. |
age age_of_reformation |
| situation [<situation>] | activate situation Replace sample values with your own. |
situation religious_turmoil |
| monthly_situation [<situation>] | ticks a month for a situation Replace sample values with your own. |
monthly_situation religious_turmoil |
| disaster [<disaster>] | activate disaster Replace sample values with your own. |
disaster civil_war |
| change_date [<year>] | changes the date Replace sample values with your own. |
change_date 1650 |
| add_institution_progress [<instituion_tag> <location_tag> <amount>] | adds institution progress Replace sample values with your own. |
add_institution_progress renaissance bursa 10 |
| dynasties_report | writes out the dynasty per country No parameters. |
dynasties_report |
| formable_report | writes out the formables without advances No parameters. |
formable_report |
| content_report | writes out the amount of unique content per tag No parameters. |
content_report |
| seazone_report | checks if any seazone has any errors No parameters. |
seazone_report |
| building_report | reports the base upkeep cost for all buildings No parameters. |
building_report |
| area_report | checks if any areas has any problems No parameters. |
area_report |
| mapmode_report | checks if any mapmode is missing a tooltip No parameters. |
mapmode_report |
| icon_report | checks if any icon database is missing a tooltip No parameters. |
icon_report |
| bad_goods | checks if any locations has bad raw materials No parameters. |
bad_goods |
| overpopulation | writes out the locations with overpopulation No parameters. |
overpopulation |
| societal_values_report | checks if all societal values have enough impact it No parameters. |
societal_values_report |
| river_validation_report | checks if the river bitmap is valid No parameters. |
river_validation_report |
| write_popdata | writes out pop information No parameters. |
write_popdata |
| print_location_list | Writes data about locations in a csv format No parameters. |
print_location_list |
| printmap [<mapmode>] [<filename>] [<yes/no> Should render flat (optional)] | Writes out the current worldmap to file Replace sample values with your own. |
printmap mapmode filename yes Should render flat (optional) |
| setup_editor | Toggles the setup editor. Run again to disable. |
setup_editor |
| pop_editor | Toggles the pop editor. Run again to disable. |
pop_editor |
| cd_pop_editor | Toggles the CD pop editor. Run again to disable. |
cd_pop_editor |
| war_viewer | Toggles the War Viewer. Run again to disable. |
war_viewer |
| ai_currency_viewer | Toggles the Ai Currency Viewer. Run again to disable. |
ai_currency_viewer |
| ai_diplomatic_objectives_viewer | Toggles the Ai Diplomatic Objectives Viewer. Run again to disable. |
ai_diplomatic_objectives_viewer |
| ai_targets_viewer | Toggles the Ai Targets Viewer. Run again to disable. |
ai_targets_viewer |
| port_editor | Toggles the port editor. Run again to disable. |
port_editor |
| institution_editor | Toggles the institution editor. Run again to disable. |
institution_editor |
| road_editor | Toggles the road editor. Run again to disable. |
road_editor |
| players | Lists all players on server No parameters. |
players |
| kick [<Player name>] | Kicks a player with the given name Replace sample values with your own. |
kick Player custom_culture |
| new_culture [<name>] | Makes a new culture for the player with the given name Replace sample values with your own. |
new_culture custom_culture |
| merge_culture_group [<name>] | Merges a culture group Replace sample values with your own. |
merge_culture_group custom_culture |
| update_characters | update character counts for player No parameters. |
update_characters |
| create_character [<male/female>] [lowborn/random/new] | Create a Character Replace sample values with your own. |
create_character male new |
| artist [<artist_type>] | Create an artist Replace sample values with your own. |
artist painter |
| workofart [<work_of_art_type> [<location> [<quality>]]]] | Create a work of art Replace sample values with your own. |
workofart statue 1234 masterwork |
| policy [<policy>] | changes a policy Replace sample values with your own. |
policy free_trade |
| border_distance [<CountryTag>] | gets border distance between current and given country Replace sample values with your own. |
border_distance FRA |
| diplomats [<amount>] | Gain diplomatic actions Replace sample values with your own. |
diplomats 10 |
| stockpile [<market location key> <goods key> [<amount>]] | Stockpile goods Replace sample values with your own. |
stockpile market 1234 key goods key 10 |
| reform_desire [<amount>] | players religion gets reform desire Replace sample values with your own. |
reform_desire 10 |
| add_core [<amount>] | Add a core location Replace sample values with your own. |
add_core 10 |
| maritime_presence [<amount>] | Add maritime presence to seazone Replace sample values with your own. |
maritime_presence 10 |
| add_research [<amount>] | Gain Research Progreess Replace sample values with your own. |
add_research 10 |
| list_bankruptcies | Shows a list of all bankrupt countries No parameters. |
list_bankruptcies |
| list_high_debt_countries | Shows a list of all high debt countries No parameters. |
list_high_debt_countries |
| show_diplomacy_stats | Shows the diplomacy stats No parameters. |
show_diplomacy_stats |
| run_economy_stats | Runs the economy stats gathering No parameters. |
run_economy_stats |
| show_economy_stats | Shows the economy stats No parameters. |
show_economy_stats |
| show_saving_mode [<CountryTag>] | Shows the saving mode a country has Replace sample values with your own. |
show_saving_mode FRA |
| calc_threat_level [<CountryTag> <CountryTag>] | Shows the threat level second nation poses to first nation 0-1 Replace sample values with your own. |
calc_threat_level FRA FRA |
| codetest | Command for easy code testing No parameters. |
codetest |
| research_all | Researched all advances in all trees No parameters. |
research_all |
| finish_current_religious_focus | Completed progress on current religious focus No parameters. |
finish_current_religious_focus |
| integrate_all | Integrates all provinces No parameters. |
integrate_all |
| antagonism [[<location>] <value>] | Gives antagonism centred on nations capital or location parameter if supplied Replace sample values with your own. |
antagonism 1234 50 |
| finalise_resolution [<ResolutionID>] | Finalizes a resolution in an IO Replace sample values with your own. |
finalise_resolution ResolutionID |
| create_pu [<CountryTag>] | Creates a personal union with another country Replace sample values with your own. |
create_pu FRA |
| research [<advance>] | researches a specific advance Replace sample values with your own. |
research mil_tech_10 |
| embrace_all | Embraces all active institutions No parameters. |
embrace_all |
| event_counts | Print event debug counts No parameters. |
event_counts |
| trigger_animations | Trigger a named set of animations No parameters. |
trigger_animations |
| effect [{effect script}] | execute effect Replace sample values with your own. |
effect {effect script} |
| run [{effect file}] | execute effect file in /run Replace sample values with your own. |
run {effect file} |
| trigger [{trigger script}] | test trigger script Replace sample values with your own. |
trigger {trigger script} |
| clear | Clear console. No parameters. |
clear |
| Camera.Goto [<location>] | Moves the camera to a location Replace sample values with your own. |
Camera.Goto 1234 |
| copy_dna [<id>] | Copy/shows adn of a character Replace sample values with your own. |
copy_dna 1 |